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<div class="title">PxControllerBehavior.h</div>  </div>
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<a href="PxControllerBehavior_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_CCT_BEHAVIOR</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_PHYSICS_CCT_BEHAVIOR</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxObstacle.html">PxObstacle</a>;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxController.html">PxController</a>;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structPxControllerBehaviorFlag.html">   50</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    {</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55b">   52</a></span>&#160;        <span class="keyword">enum</span> <a class="code" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55b">Enum</a></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        {</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55baff9a861db9c1c8457b1aa0ea220eafbc">   54</a></span>&#160;            eCCT_CAN_RIDE_ON_OBJECT     = (1&lt;&lt;0),   </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55ba5e78916979a649e1e1223793c24d5886">   55</a></span>&#160;            eCCT_SLIDE                  = (1&lt;&lt;1),   </div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55babdcc38448e6409720eb4cdf43a4f5466">   56</a></span>&#160;            eCCT_USER_DEFINED_RIDE      = (1&lt;&lt;2)    </div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        };</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    };</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="group__character.html#gac727cde912827a0304f5ac182a0a0b1c">   65</a></span>&#160;    <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxControllerBehaviorFlag::Enum, PxU8&gt;</a> <a class="code" href="group__character.html#gac727cde912827a0304f5ac182a0a0b1c">PxControllerBehaviorFlags</a>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    PX_FLAGS_OPERATORS(<a class="code" href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag::Enum</a>, <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>)</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    </div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classPxControllerBehaviorCallback.html">   73</a></span>&#160;    class <a class="code" href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    {</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxShape.html">PxShape</a>&amp; shape, <span class="keyword">const</span> <a class="code" href="classPxActor.html">PxActor</a>&amp; actor) = 0;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxController.html">PxController</a>&amp; controller) = 0;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxObstacle.html">PxObstacle</a>&amp; obstacle) = 0;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="classPxControllerBehaviorCallback.html#a435c808998d0ddb0ee20988a6542d570">  127</a></span>&#160;        <span class="keyword">virtual</span> <a class="code" href="classPxControllerBehaviorCallback.html#a435c808998d0ddb0ee20988a6542d570">~PxControllerBehaviorCallback</a>(){}</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    };</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;}</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxControllerBehaviorCallback_html_a435c808998d0ddb0ee20988a6542d570"><div class="ttname"><a href="classPxControllerBehaviorCallback.html#a435c808998d0ddb0ee20988a6542d570">PxControllerBehaviorCallback::~PxControllerBehaviorCallback</a></div><div class="ttdeci">virtual ~PxControllerBehaviorCallback()</div><div class="ttdef"><b>Definition:</b> PxControllerBehavior.h:127</div></div>
<div class="ttc" id="group__character_html_gac727cde912827a0304f5ac182a0a0b1c"><div class="ttname"><a href="group__character.html#gac727cde912827a0304f5ac182a0a0b1c">PxControllerBehaviorFlags</a></div><div class="ttdeci">PxFlags&lt; PxControllerBehaviorFlag::Enum, PxU8 &gt; PxControllerBehaviorFlags</div><div class="ttdoc">Bitfield that contains a set of raised flags defined in PxControllerBehaviorFlag. ...</div><div class="ttdef"><b>Definition:</b> PxControllerBehavior.h:65</div></div>
<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="PxFiltering_8h_html"><div class="ttname"><a href="PxFiltering_8h.html">PxFiltering.h</a></div></div>
<div class="ttc" id="classPxController_html"><div class="ttname"><a href="classPxController.html">PxController</a></div><div class="ttdoc">Base class for character controllers. </div><div class="ttdef"><b>Definition:</b> PxController.h:628</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxObstacle_html"><div class="ttname"><a href="classPxObstacle.html">PxObstacle</a></div><div class="ttdoc">Base class for obstacles. </div><div class="ttdef"><b>Definition:</b> PxControllerObstacles.h:53</div></div>
<div class="ttc" id="structPxControllerBehaviorFlag_html_aa8d6dfaac2847892e8c5b76eb4d1d55b"><div class="ttname"><a href="structPxControllerBehaviorFlag.html#aa8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxControllerBehavior.h:52</div></div>
<div class="ttc" id="classPxControllerBehaviorCallback_html"><div class="ttname"><a href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a></div><div class="ttdoc">User behavior callback. </div><div class="ttdef"><b>Definition:</b> PxControllerBehavior.h:73</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="structPxControllerBehaviorFlag_html"><div class="ttname"><a href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a></div><div class="ttdoc">specifies controller behavior </div><div class="ttdef"><b>Definition:</b> PxControllerBehavior.h:50</div></div>
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